blue holds near this position with some shrink, then expansion it is a small amount of double-burst feel.area clearly defines perimeter with blue on frame 1.Lacks follow through of contrasting VFX that connect the spell to environment so this becomes very harshly stair-stepping in terms of the motion
SONIC PROJECT X LOVE DISASTER CREAM FULL SIZE
Too much overlapping, the orange mesh element also beings too small this makes the entire initial impact spend 3 frames ‘too small’, then it expands to nearly the full size but lacks as much follow through. does not delineate the area of effect instantly and also holds size for 2 frame captures. The bright glow for frame 1 is ‘too small’ i.e. This could be due to video capture (because this is a flip book? the slow mo version makes it noticeable more-so), but let me show you screen shots that I think illustrate what is hurting your effects motion in terms of it being jarring it backloads the motion and makes sure all ‘impact’ is in frame 1 and the remaining time on screen is pure resolution. The original (blue) has follow-through and also specifically truncates the use of overlapping action to soften the effect.
In the end, what do you think, did I manage to redo the ability or I did something different?Īnd, finnaly i have 2D FX and 3D FX in portfolio, can i get a job now, please? His channel is amazing, and I think is still very underestimated
SONIC PROJECT X LOVE DISASTER CREAM HOW TO
Trail, Front layer: Moving texture + Saturaion + Additive BlendingĪnd again, big thanks to with his videos about how to make textures for trails, flares, and other things in Substance Designer. Trail, Back layer: Moving texture + Saturaion + Alpha Blending And for cool video about how to make simple mesh in houdini I’m still only a junior and I don’t know what I would do without you, guys. I made the gradient using the vertex colors, but you can use a simple gradient in the shader.įor this flames big thanks to at least two people: for old but gold post when I find the way to make this flames. Slow-mo versions:1) Full vortex 2) 2 main flames + Blue additive 3) FlaresĢD mesh, little stretched to the edges + Fire texture + little bit rotation on 2D scene. The impact also removes positive effects from enemies and negative effects from allies. Hero: Lucy Ability:Clarity Potion Throw a Clarity Potion to target location knocking nearby enemies away. I tried to keep all the functionality of the ability. Reference from “ Battlerite” Stunlock Studios © Clarity potion (FanArt fiery version # 1) Clarity potion (FanArt fiery version # 2) NEW Hello again! After my first 2D FX’s I decided to do something in 3D to find a job.